Doubling Up

The recent upgrades of Euro and American Truck Sim to version 1.28 introduced double trailers.   The fans have wanted these for a long time 🙂   Because of regulations varying from one country to another, the European doubles can only be found in Scandinavia.   The US doubles appear everywhere.   Triples are also in the American game now, being available to haul in Nevada where they are legal.

Tug hauling a load of Almonds between Vaxjö and Oslo.

 

Nightshade runs into Tucson with a load of Office Supplies.

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Points Mean Prizes

That’s one of the catch-phrases of the great entertainer Bruce Forsyth – sadly recently departed. In truck sim, experience points (XP) lead you towards increased skill levels which ultimately reward you with better opportunities to earn money and haul more interesting cargoes. So XP are crucial to your progression in the game.

If you recall my Driver for Hire post in this tutorial series I spent my first skill point after levelling up on distance. Generally, that is seen as being the best choice for your first skill upgrade. As you do more jobs the XP will mount up and you will regularly level up at which point you choose a new skill. In this early part of the game you should be looking to improves all skill areas except for the eco one. To explain why is to go into game mechanics, perceptions of game mechanics and probably why ducks can float too… But I will try explain shortly.

If you’ve read the information pop-ups for each of the non-eco skills you can see the benefits they give which will give an immediate boost to your earnings. When you’re unlocking fragile or high value cargoes, each will give significant improvements to your earnings dependent upon the jobs you take. Be aware of the ADR skills too – these don’t appear to pay extra money and it may seem that all they give is the ability to haul tankers… That’s a wrong assumption – dangerous cargoes pay well! ADR jobs also have bonus XP too. So it’s well worth investing some of some of your skill points in ADR’s. And what trucker doesn’t love the look of a rig and tanker combo?

OK – Eco Points. This is how I believe they work. Remember the settings screen? You could choose the option of Realistic fuel consumption. If you don’t check the option your fuel consumption will be very similar on every journey regardless of cargo weight, engine size and road conditions. In Euro truck I tested this some time back and found that the figure was consistently around 36 litres per 100km. Now the (untested) assumption is that the more Eco Points you have the fewer litres your truck will burn. What happens when you have opted for realistic fuel consumption? On some recent runs with the Renault Magnum using the 480HP Euro 5 engine the consumption varied between 24.9 and 37.5 Litres per 100km and was clearly affected by a mix of cargo weight and the road conditions (and my driving!). I think it’s safe to assume that turning on realistic fuel consumption removes the effect of the Eco Points because logically, if they still have an effect then the fuel consumption is not realistic! Therefore, if you are on the realistic setting, Eco Points are useless to you. Hence my suggestion that you should be selecting other skill areas to spend you points.

That, however, is not the end of the story. In release 1.26 – possibly recognising that most players will be on realistic settings – SCS made the Eco Points apply to any drivers you hire. Now quite how that works I’m not sure since those drivers will build up their own Eco Points over time too! But I guess that if we are going to build a company we’ll need to take that into account and start adding in Eco Points at an appropriate time – possibly from around the point when you buy your first truck as from then you’ll be working towards getting your fleet started.

A final note on XP and Skills.   Each level requires more XP to achieve so your progress will slow a little after the initial rush of levelling-up in the early stages of the game.   The amount of XP you get does increase as a result of your earned skills which mitigates against this to a certain extent but don’t get downhearted when new skills are taking longer to get.   Below is a screenshot of my skills page after the period of driving for hire and the first drive in the new truck I have bought for our nascent company.   I’ll tell you about ‘our’ first truck in the next post of this series.

 

E20 Vista

While I prepare my next post about building a truck company from scratch in Euro Truck Simulator, I have been doing a couple of drives on my main profile to keep my World of Trucks kilometres ticking over. Yesterday’s faux-news post resulted from the last drive in my 750HP Volvo FH16 for a while as I dropped her off in Limoges and picked up ‘Corbières’ – my Renault Magnum.

To give a little background to the fake story, the SCS developers have been putting a lot of effort into making locations recognisable on the newer maps – more so than on the original game areas. The roads more closely resemble those in real life too. Were you to open google maps and look up Bromont-Lamothe you would actually be able to see and recognise the screenshot section of road in street-view. The bar mentioned actually exists as Relais Des Domes in the real world and it’s there in the game too (hidden behind my Tesco trailer)! The level crossing at Létrade further along the D941 is also accurately portrayed.

So what about the farmers blockade, was that in game too? Well, not really although the road was blocked by a combine harvester. What you see in the screenshot is an example of the ai getting in a bit of a tis-was. There was a tractor waiting to come out of Rue de la Forge and the combine wanted to turn in – cue an impasse that the ai was unable to resolve 😉 In order to proceed I had to restart the game to clear the ai vehicles around me. I’ll be talking a bit more about the ai as I continue the build a company series.

But, back to recognisable locations. After shifting a load of Goats Cheese from Limoges to Amsterdam I picked up some new trailers for delivery to Uppsala. The route across Sweden entails using the E4 from Helsingborg to Södertälje (home of Scania) where it merges with the E20. The E20 then routes us around western side of Stockholm before becoming the E4 again for the rest of the drive to Uppsala. In this view ‘Corbières’ is seen at the junction with the 75 route on the south-western side of Stockholm with the impressive Ericcson Globe visible across the rooftops…
…And in the real world you can see where we are on google maps. The junction is on the left and I’ve pinpointed the Ericcson Globe…

…and that’s another example of why I find this game so enjoyable 🙂