Grind… Grind is our thought for the day… Grind is a Timesink… Almost all computer games have it. In many, especially games from Triple A publishers, it is deliberately introduced into the game. Usually the grind is there to give the player a sense of achievement when they finally get a rare resource or special weapon, having worked long hours to get it. More recently it has become central to a controversial form of monetisation in games produced by certain publishers – made excessively hard to encourage players to purchase ‘time saving’ items from the publisher’s store. There are other forms of monetisation like loot boxes that have now come under the eye of governments around the world as they often constitute gambling where many of the players are below the legal age to gamble. Again, Grind is used as a way to push the player into trying to be lucky with loot boxes and purchasing them multiple times in the hope of getting the desired reward.
Does Grind exist in Simulation games? Of course it does but that’s just part of simulating something that happens in the real world of whatever the game is simulating – it isn’t something artificial that the developers have introduced. Is it used to ‘monetise’ the game? Not normally. An example of monetisation that I would recognise as such is the availability of special fishing kit dlc’s in The Fisherman – Fishing Planet. These are often purchased by new players to get a kick-start in the game as they offer higher level equipment than is available when you first start, along with some in-game cash. But they’re aren’t forced upon you by the Grind of trying to level-up which happens very quickly anyway and they do offer some cosmetic items that are otherwise not available in the game – so you choose whether you want to be seen in a gold and white spandex jacket by other players 😉 Definitely not my style! In The Hunter – Call of the Wild you can purchase weapons pack DLC’s. They will give you access to some more interesting and more powerful weapons than the initial ones in the game but they won’t make you any more successful as a hunter as that is entirely related to your ability to find the animals and shoot accurately. So neither of these really offer a way to reduce any Grind you may experience in those games.
The Truck and Farming Sim games have Grind – it’s part of being a Farmer or a Long Distance Truck driver in real life. Do the games offer ways to avoid the Grind? Yes, but you don’t buy them – they’re part of the base game. In the Truck Simulators I can opt for only short jobs – there’s a job length slider in the settings menu and the game will then offer more short distance jobs if I wish or mainly long distance if I prefer that. In farming sim, you can hire a helper to do your task for you such as seeding or harvesting while you either watch them or get on with another task around the farm. There is a caveat to that, and one which prompted this preamble, you can’t use a helper when you’re creating a new field because the game engine can’t know where the boundaries of your new field are going to be. So you have to plough it yourself and Do The Grind!
Which brings us neatly to field 14 that I mowed in the last post. I’m creating a new crop field on the west side of the track through the field and because the plough only cuts a swathe 2.5m wide at a speed of 7mph that is going to take some time. Starting at the bottom (south end) of the new planting area with the first few rows done……It’s going to be a long morning. Forty minutes later and we’re a third of the way up the slope…
…I’m running on real time, so that’s forty real world minutes of rinse and repeat, row-upon-row. Just over half-way and we enjoy a Spitfire flypast…
…Finally after an hour and forty-five minutes, the job is done…
…Now that’s Grind!
Could I have avoided the Grind? Well, I could have bought a pre-existing crop field from another farmer – then I could have got a helper to plough the field for me. But the cost of buying such a field was too high for my budget and my intended way of growing my farm so that was out of the question. Another option was to ‘cheat’!! There are fast ploughing mods out there which make your plough cut a much wider swathe than it’s supposed to and allow your tractor to do the work at 30mph instead of 7mph – Can you really see me going down that road in a simulation?? So I accept the grind because it’s part and parcel of being a Farmer.
I said that I wanted to get this second crop field ‘on-line’ as quickly as possible because the Euro Truck Sim Community Event is probably starting today so yesterday I pressed on in the real world afternoon, Liming and Cultivating in preparation for Sowing. The good news is that the field’s previous owner had fertilized the Grass – so when I ploughed the grass in it, in-turn, fertilized the field so I don’t have to do that step 🙂 Final task then was to Sow the field……and I’m planting Soy Beans which is a good cash crop. And here we are, folding up the seeder after completing the task…
…Just got to wash down the implements and take some of them for maintainence – the plough in particular is looking a bit worse for wear…
I will continue to post about Oak Glen Farm but it’ll be less frequently. My next task will probably be harvesting my crop of Oats in the other field, then it’ll be time to cut a crop field into the other side of field 14 – possibly for Wheat or Barley which would open the door for Chickens. Have a great day everyone! 🙂