Space is a Void

A freedom now denied

A place of distant memory

Without Space

Time has no Continuum

Dates are numbers

Hung on doors in a never-ending corridor

Today, yesterday, have little meaning

When you don’t know when they were

Four walls

An Event Horizon

Is it today?

And is today…


You see, I’ve sort of…


And in the Heisenberg of today

I guess we’ll always be uncertain


I can measure where I am

Or.. I can measure how fast

I am travelling down

That Corridor…

But I cannot know

Where all my coordinates are


I guess they’re somewhere..

2 metres from the nearest wall?


Martin Addison – 20/04/2020

This week Epi got a message from the NHS telling her that she must not go outside for 12 weeks as she is considered as ‘high risk’ because of her underlying health condition. So, she has to stay home for at least 3 months and I’m gonna have to do all the outdoor things while trying to minimise the risk of bringing in the virus from shopping, etc. For many of us – that’s being caught in a trap with no out. I’m sure you’re going to get bored. So here’s a thought if you’re struggling to keep yourself busy at home… Computer Games!

We’re having to spend time indoors and watch box-sets or, heaven-forbid, read books or possibly even talk to each other! Of Course, those ought to be enough – the read books and talk to each other was all there was when I was a kid! But the world has moved on by quantum steps since then 🙂 In our current ‘lockdown’ circumstances, computer games provide an almost unlimited opportunity to entertain or educate. They’ve been there to do that for quite a while now and maybe it’s the right time to take full advantge of the resource they offer.

You’re probably wondering if you’ve come to the right post – it’s about trucks and simulation isn’t it.. right?? Yes, this is Trucking Digest and we’re going to talk about driving in a major global crisis!

On 30th of March SCS Software announced a new event for us regulars to take part in. Set to run until the 6th of April it was all about showing our support for the real world truckers, out there delivering in the face of Coronavirus, whilst underlining the need for non-essential workers to stay at home. Called #TruckAtHome on twitter, it drew an immediate response from the community. It’s fair to say that we drove our hearts out over that 7 day period, consistently tweeting images with the #TruckAtHome tag to highlight the need for people to #StayHomeSaveLives. I personally drove over 34000 Kilometers in-game and was frankly very tired come monday night when I did my last run in American Truck Simulator from Los Angeles to Pendleton. The community achieved over 584 Million Kilometers! I hope we got our message across to the wider populace! Simultaneously, tied to our community effort, SCS donated money to charities working in the fight against the virus in their area and their mobile team went out delivering to local hospitals. I saw one person ask the question – why am I doing this for people in the Czech Republic. He’s a kid and so can be forgiven – the explanation is simple – help in any location helps us all globally because we are all in this together.

The driving campaign resulted in me finally resurrecting Rolled Gold in American Truck……and giving her a personal trailer. I also, as a result of something else that I was doing (remember those Frac Tanks for the final achievement in the last post?) decided to get a Freightliner Argosy – I’d like you to meet Monster……and she growls like a monster with the Cummins Signature 600HP engine 🙂

In Europe, most of the driving was handled by a new MAN TGX – no names or pack-drill in my European company. Here she is wearing the company blue with the special logo for the event…

One of my younger trucking colleagues from Serbia has been asking me to get a Renault Premium – apparently that’s his favourite because they’re rare in his country… Np, Happy to oblige – here’s a Renault Premium in the standard blue of the special paint job released for the event by SCS.

I hope you’re all keeping well, keeping safe, staying inside (as much as going for essential items allows). Keep the shiny side up!

This is the first post since the changes to the scoring system went live in The Hunter – Call of the Wild. I have had the chance to really get to understand the impact of those changes and to see the effect on the weapons in game, especially since we’re mainly stuck indoors at the moment. Some of the weapons got minor improvements too – the Docent .223 being an example that the developers talked about, so lets start with that rifle.

The .223 rifle has been made lighter and slightly more powerful. How realistic that is in terms of the real world equivalent, I don’t know, but the reasoning behind the changes was to make the gun more useful to balance out a hunter’s weapon’s loadout where there was a need for a light small bore gun to keep within weight limits. The .223 is now classed as 2 to 4 ammunition which means it can be used up to deer such as Fallow. Prior to this change, the main reason to carry the .223 was to hunt Fox in Hirschfelden or Siberian Musk Deer in Medved. On most other reserves it was not a weapon you’d carry – and judging by the completion rate of the Steam achievement for bringing down 50 Foxes – not many hunters were choosing to carry it in Hirschfelden either. These changes could have made it a much more popular rifle – But…

One of the key changes within the new animal classification system was the move of Foxes up to level 2 alongside Coyotes and Jackals. What that means is that the gun you get as a starting weapon, the Ranger .243, can now be used to shoot Fox. Additionally, although they never said as much, it has been noted by some in the community that the .243 seems to have had a bit of a buff too! I’ve noticed that it seems more effective than before and I’m tending to carry it as part of my regular loadout. What this means is that the .223 actually becomes superfluous and I can’t think of a reason to carry one. Let’s take a break at this point and bring the Outdoors, Indoors, with a screenshot of some Hirschfelden scenery…

Another gun that is impacted by the changes is the 7.62mm Solokhin – once the darling of just about everyone. Its ammo class was moved from 2 to 6, where it sat alongside and outclassed the .243, to 3 to 7. With the .243 now being more effective and other very potent rifles such as the Eckers .30-06 now usable for animals of level 4 and above, there really is no reason to carry it. So Fox, Coyote, Roe, Springbok are all covered by the .243 and I can start shooting reltively small deer like Fallow, Blacktail and Kudu with the very powerful Regent Magnum 7mm or the Eckers or one of the newer guns in the game, which I’ll talk about in some detail in another post. The only reason to carry the Solokhin now is because you love it! Lets have another scenery break – this time in Layton Lakes, Oregon. If you look closely you can see a Black Bear wandering through the reserve…

Let’s talk about the way that the scoring system changes have impacted the game. No one likes taking a bad shot – lets get that stated at the start. The old system penalised bad shots by downgrading your trophy if the animal took more than 8 seconds to die. Unfortunately, it was quite possible to do a good shot on an animal with a legitimate lower powered weapon which ultimately killed it, and still fall foul of that arbitrary mechanism. The new scoring system has removed the Quick Kill element from the Trophy rating of an animal that you kill. Instead, there are 4 checks that you must comply with to get the full trophy for the animal. Use of correct ammo class – using a level 4 gun like the Eckers on a Roe deer which is Level 3 will cause this to fail. Shooting the animal more than twice – there’s no machine guns in game but this is to deter the wild and reckless type of shooting. No damage to the parts that constitute the ‘Trophy’ element of the animal – usually the head. And, most importantly, the animal must have been hit in vital organs which are Heart, Lungs and Liver. Stomach, intestines and spine do not count but a shot that breaks the animal’s neck does. Effectively, this is the check that replaces the old Integrity and forces the player to put every effort into making a good shot. Let’s look at that in practice. Here’s a volunteer Fallow Deer……and this is one of the latest addition to the rifle armoury – the M1 – which is a valid weapon for this animal……We line up the sights, and squeeze the trigger……Bang – and it’s time to go and collect our animal……You can see from the blood that this animal went down instantly, which is what we want to see. Here’s the screen that tells the story of the kill……Right Lung and Liver count for the vital check.

So, what happens if an animal that I shoot in vital organs doesn’t go down instantly? There is still a penalty. The experience points score is reduced and so is the amount of credits earned. So it’s desirable to shoot the animal with the most powerful weapon and ammo that you can use so that it is stopped in its tracks. The ammo class for each weapon gives a range of animal classes – 2 to 6 for example. It’s good practice to view this as meaning that the weapon is good for 2 to 4 class animals and switch to a more powerful weapon for 4 to 6 Class animals. The beloved Regent Magnum with it’s 7mm shell is 4 to 9 but above class 6 it will become less effective and the quick kills may not happen. I did take down a Lion with it in Vurhonga Savannah from just over 100 metres but it was a perfect side-on shot that got both lungs. Even so, the animal made around 30 meters before going down, impacting the earnings and points slightly……And it’s worth remembering that those perfect side on shots are a rare luxury!

Overall, I think the changes are good. I think the issue of ensuring that our hunting is carried out with integrity has been well addressed whilst the true flexibility of the individual weapons is probably more accurately represented in the range of animal classifications that each can shoot. It is now possible to carry a single loadout of 3 rifles and be able to take down any animal in every reserve in the game – a sort of universal loadout. I think that a lot of players will still change their loadout’s for each reserve because they value specific weapon characteristics in different circumstances or because variety is the spice of life! I will certainly be swapping my weapons around.

It’s a lovely morning outside in London but – as we can’t go out there – so let’s bring that glorious weather indoors……Have a great time wherever you are and stay safe!